Tiện ích trình phát nhạc sử dụng JavaScript này có các chức năng phát lặp bài nhạc, phát lặp danh sách nhạc, phát ngẫu nhiên các bài nhạc trong danh sách và các nút play/pause, bài trước bài sau. Bạn cũng có thể xem được danh sách các bài nhạc và bài nhạc đang phát hiện tại trong danh sách.
Chia sẻ code hiển thị trình phát nhạc sử dụng JavaScript
Bước 1: Bạn thêm đoạn code HTML sau vào vị trí bạn muốn hiển thị trình phát nhạc.<div class='music-box'> <div class='top-bar'> <i class='has-svg-icon music-more-icons'></i> <span>Now Playing</span> <i class='has-svg-icon music-horiz-icons'></i> </div> <div class='img-area'> <img alt='' loading='lazy' src='' title='' /> </div> <div class='song-details'> <p class='name'></p> <p class='artist'></p> </div> <div class='progress-area'> <div class='progress-bar'> <audio id='main-audio' src=''></audio> </div> <div class='song-timer'> <span class='current-time'>0:00</span> <span class='max-duration'>0:00</span> </div> </div> <div class='controls'> <i class='has-svg-icon music-repeat-icons' id='repeat-plist' title='Playlist looped'><span>repeat</span></i> <i class='has-svg-icon music-skippre-icons' id='prev'></i> <div class='play-pause'> <i class='has-svg-icon music-play-icons play'></i> </div> <i class='has-svg-icon music-skipnext-icons' id='next'></i> <i class='has-svg-icon music-queue-icons' id='more-music'></i> </div> <div class='slider_volumn'> <i class='has-svg-icon icon-volume-down' id='min-volume'></i> <input class='volume_slider' max='100' min='1' onchange='setVolume()' type='range' value='100' /> <i class='has-svg-icon icon-volume-up' id='max-volume'></i> </div> <div class='music-list'> <div class='header-music'> <div class='row-music'> <i class='has-svg-icon list music-queuemenu-icons'></i> <span>Music list</span> </div> <i class='has-svg-icon music-close-icons' id='close'></i> </div> <ul> </ul> </div> </div>
.music-box{width:100%;padding:10px;overflow:hidden;position:relative;background:#fff;box-shadow:0 6px 15px 0 12px 25px 0 rgb(30 30 30 / 4%)} .music-box i{cursor:pointer} .top-bar,.progress-area .song-timer,.music-list .header-music,.music-list ul li{display:flex;align-items:center;justify-content:space-between} .controls{display:flex;align-items:center;justify-content:space-evenly} .top-bar span{font-size:16px;margin-left:-3px;color:#555} .img-area{width:185px;height:185px;position:relative;overflow:hidden;margin:15px auto 0;border:5px solid #fff;border-radius:50%;box-shadow:0 6px 12px rgba(0,0,0,0.09)} .img-area:before{content:'';position:absolute;top:50%;left:50%;width:20px;height:20px;transform:translate(-50%, -50%);background-color:#d6dee7;border-radius:50%;box-shadow:inset 0 0 0 2px #fff;z-index:2} .img-area img{width:100%;height:100%;border-radius:50%;object-fit:cover} .music-box.paused .img-area img{animation: rotateAlbumArt 3s linear 0s infinite forwards} .song-details{text-align:center;margin:20px 0} .song-details p{color:#666} .song-details .name{font-size:16px} .song-details .artist{font-size:13px;opacity:.9;line-height:35px} .progress-area{height:10px;width:100%;border-radius:50px;background:#f0f0f0;cursor:pointer} .progress-area .progress-bar{height:inherit;width:0;position:relative;border-radius:inherit;background:linear-gradient(90deg,#7577a9 0%,#66689c 100%)} .progress-area .song-timer{margin-top:5px} .song-timer span{font-size:13px;color:#666} .controls{margin:30px 0 20px} .controls .play-pause{height:30px;width:30px;display:flex;cursor:pointer;align-items:center;justify-content:center;border-radius:50%;background:#fff} .play-pause::before{position:absolute;content:"";height:30px;width:30px;border-radius:inherit;background:linear-gradient(#7577a9 0%,#66689c 100%)} .play-pause i{position:absolute} .music-list{position:absolute;background:#fff;width:100%;left:0;bottom:-55%;opacity:0;pointer-events:none;z-index:5;padding:15px 30px;box-shadow:0 -5px 10px rgba(0,0,0,0.05);transition:all .15s ease-out} #repeat-plist > span{display:none} .music-list.show{bottom:0;opacity:1;pointer-events:auto} .header-music .row-music{display:flex;align-items:center;font-size:19px} .header-music .row-music i{cursor:default} .header-music .row-music span{margin-left:5px;font-size:15px;color:#666666} .music-list ul{margin:10px 0!important;max-height:260px;overflow:auto} .music-list ul::-webkit-scrollbar{width:0} .music-list ul li{list-style:none;display:flex;cursor:pointer;padding-bottom:10px;margin-bottom:10px;color:#666;border-bottom:1px solid #E5E5E5} .music-list ul li:last-child{border-bottom:0} .music-list ul li .row span{font-size:15px} .music-list ul li .row p{opacity:.9;font-size:13px;margin-top:5px} ul li .audio-duration{font-size:13px} ul li.playing{pointer-events:none;color:#66689c} .slider_volumn{display:flex;justify-content:center;align-items:center} .volume_slider{height:10px;width:100%;border-radius:50px;background:#f0f0f0;cursor:pointer;padding:0;overflow:hidden} .volume_slider::-webkit-slider-thumb{-webkit-appearance:none;-moz-appearance:none;appearance:none;width:10px;height:10px;background:#66689c;cursor:pointer;border-radius:0 50% 50% 0;box-shadow:-350px 0px 0px 340px #66689c} @keyframes rotateAlbumArt{0%{ transform: rotateZ(0)}100%{ transform: rotateZ(360deg)}}
// Để thêm nhạc bạn sao chép và chỉnh sửa bên trong đoạn array như sau // { // name: "Tên bài nhạc", // artist: "Nghệ sĩ", // img: "Tên đường dẫn hình ảnh", // src: "Tên đường dẫn theo bài nhạc" // } let allMusic = [ { name: "Harley Bird - Home", artist: "Jordan Schor", img: "music-1", src: "music-1" }, { name: "Ikson Anywhere – Ikson", artist: "Audio Library", img: "music-2", src: "music-2" }, { name: "Beauz & Jvna - Crazy", artist: "Beauz & Jvna", img: "music-3", src: "music-3" }, { name: "Hardwind - Want Me", artist: "Mike Archangelo", img: "music-4", src: "music-4" }, { name: "Jim - Sun Goes Down", artist: "Jim Yosef x Roy", img: "music-5", src: "music-5" }, { name: "Lost Sky - Vision NCS", artist: "NCS Release", img: "music-6", src: "music-6" } ];
const wrapper = document.querySelector(".music-box"), musicImg = wrapper.querySelector(".img-area img"), musicName = wrapper.querySelector(".song-details .name"), musicArtist = wrapper.querySelector(".song-details .artist"), playPauseBtn = wrapper.querySelector(".play-pause"), prevBtn = wrapper.querySelector("#prev"), nextBtn = wrapper.querySelector("#next"), mainAudio = wrapper.querySelector("#main-audio"), progressArea = wrapper.querySelector(".progress-area"), progressBar = progressArea.querySelector(".progress-bar"), musicList = wrapper.querySelector(".music-list"), moreMusicBtn = wrapper.querySelector("#more-music"), closemoreMusic = musicList.querySelector("#close"), volumeslider = wrapper.querySelector(".volume_slider"), maxvolum = wrapper.querySelector("#max-volume"), minvolum = wrapper.querySelector("#min-volume"); let musicIndex = Math.floor((Math.random() * allMusic.length) + 1); isMusicPaused = true; curr_track = mainAudio; window.addEventListener("load", ()=>{ loadMusic(musicIndex); playingSong(); }); function loadMusic(indexNumb){ musicName.innerText = allMusic[indexNumb - 1].name; musicArtist.innerText = allMusic[indexNumb - 1].artist; musicImg.alt = allMusic[indexNumb - 1].artist; musicImg.title = allMusic[indexNumb - 1].artist; musicImg.src = `https://cdn.jsdelivr.net/gh/ngylduy/storage/image/${allMusic[indexNumb - 1].src}.jpg`; // Đây là đường dẫn host lưu ảnh của bạn, ở đây tất cả các tiền tố đều giống nhau khác tên file ảnh như đã nói ở bước 3 mainAudio.src = `https://ia801400.us.archive.org/27/items/music_20210917/${allMusic[indexNumb - 1].src}.mp3`; // Đây là đường dẫn host lưu nhạc của bạn, ở đây tất cả các tiền tố đều giống nhau khác tên file nhạc như đã nói ở bước 3 } //play music function function playMusic(){ wrapper.classList.add("paused"); playPauseBtn.querySelector("i").classList.remove("music-play-icons"); playPauseBtn.querySelector("i").classList.add("music-pause-icons"); mainAudio.play(); } //pause music function function pauseMusic(){ wrapper.classList.remove("paused"); playPauseBtn.querySelector("i").classList.remove("music-pause-icons"); playPauseBtn.querySelector("i").classList.add("music-play-icons"); mainAudio.pause(); } //prev music function function prevMusic(){ musicIndex--; //decrement of musicIndex by 1 //if musicIndex is less than 1 then musicIndex will be the array length so the last music play musicIndex < 1 ? musicIndex = allMusic.length : musicIndex = musicIndex; loadMusic(musicIndex); playMusic(); playingSong(); } //next music function function nextMusic(){ musicIndex++; //increment of musicIndex by 1 //if musicIndex is greater than array length then musicIndex will be 1 so the first music play musicIndex > allMusic.length ? musicIndex = 1 : musicIndex = musicIndex; loadMusic(musicIndex); playMusic(); playingSong(); } // play or pause button event playPauseBtn.addEventListener("click", ()=>{ const isMusicPlay = wrapper.classList.contains("paused"); //if isPlayMusic is true then call pauseMusic else call playMusic isMusicPlay ? pauseMusic() : playMusic(); playingSong(); }); //prev music button event prevBtn.addEventListener("click", ()=>{ prevMusic(); }); //next music button event nextBtn.addEventListener("click", ()=>{ nextMusic(); }); // update progress bar width according to music current time mainAudio.addEventListener("timeupdate", (e)=>{ const currentTime = e.target.currentTime; //getting playing song currentTime const duration = e.target.duration; //getting playing song total duration let progressWidth = (currentTime / duration) * 100; progressBar.style.width = `${progressWidth}%`; let musicCurrentTime = wrapper.querySelector(".current-time"), musicDuartion = wrapper.querySelector(".max-duration"); mainAudio.addEventListener("loadeddata", ()=>{ // update song total duration let mainAdDuration = mainAudio.duration; let totalMin = Math.floor(mainAdDuration / 60); let totalSec = Math.floor(mainAdDuration % 60); if(totalSec < 10){ //if sec is less than 10 then add 0 before it totalSec = `0${totalSec}`; } musicDuartion.innerText = `${totalMin}:${totalSec}`; }); // update playing song current time let currentMin = Math.floor(currentTime / 60); let currentSec = Math.floor(currentTime % 60); if(currentSec < 10){ //if sec is less than 10 then add 0 before it currentSec = `0${currentSec}`; } musicCurrentTime.innerText = `${currentMin}:${currentSec}`; }); // update playing song currentTime on according to the progress bar width progressArea.addEventListener("click", (e)=>{ let progressWidth = progressArea.clientWidth; //getting width of progress bar let clickedOffsetX = e.offsetX; //getting offset x value let songDuration = mainAudio.duration; //getting song total duration mainAudio.currentTime = (clickedOffsetX / progressWidth) * songDuration; playMusic(); //calling playMusic function playingSong(); }); //change loop, shuffle, repeat icon onclick const repeatBtn = wrapper.querySelector("#repeat-plist span"); wrapper.querySelector("#repeat-plist").addEventListener("click", ()=>{ let getText = repeatBtn.innerText; //getting this tag innerText switch(getText){ case "repeat": repeatBtn.innerText = "repeat_one"; wrapper.querySelector("#repeat-plist").classList.toggle("music-repeat-icons"); wrapper.querySelector("#repeat-plist").classList.toggle("music-repeatone-icons"); wrapper.querySelector("#repeat-plist").setAttribute("title", "Song looped"); break; case "repeat_one": repeatBtn.innerText = "shuffle"; wrapper.querySelector("#repeat-plist").classList.toggle("music-repeatone-icons"); wrapper.querySelector("#repeat-plist").classList.toggle("music-shuffle-icons"); wrapper.querySelector("#repeat-plist").setAttribute("title", "Playback shuffled"); break; case "shuffle": repeatBtn.innerText = "repeat"; wrapper.querySelector("#repeat-plist").classList.toggle("music-shuffle-icons"); wrapper.querySelector("#repeat-plist").classList.toggle("music-repeat-icons"); wrapper.querySelector("#repeat-plist").setAttribute("title", "Playlist looped"); break; } }); //code for what to do after song ended mainAudio.addEventListener("ended", ()=>{ // we'll do according to the icon means if user has set icon to // loop song then we'll repeat the current song and will do accordingly let getText = repeatBtn.innerText; //getting this tag innerText switch(getText){ case "repeat": nextMusic(); //calling nextMusic function break; case "repeat_one": mainAudio.currentTime = 0; //setting audio current time to 0 loadMusic(musicIndex); //calling loadMusic function with argument, in the argument there is a index of current song playMusic(); //calling playMusic function break; case "shuffle": let randIndex = Math.floor((Math.random() * allMusic.length) + 1); //genereting random index/numb with max range of array length do{ randIndex = Math.floor((Math.random() * allMusic.length) + 1); }while(musicIndex == randIndex); //this loop run until the next random number won't be the same of current musicIndex musicIndex = randIndex; //passing randomIndex to musicIndex loadMusic(musicIndex); playMusic(); playingSong(); break; } }); //show music list onclick of music icon moreMusicBtn.addEventListener("click", ()=>{ musicList.classList.toggle("show"); }); closemoreMusic.addEventListener("click", ()=>{ moreMusicBtn.click(); }); const ulTag = wrapper.querySelector("ul"); // let create li tags according to array length for list for (let i = 0; i < allMusic.length; i++) { //let's pass the song name, artist from the array let liTag = `<li li-index="${i + 1}"> <div class="row"> <span>${allMusic[i].name}</span> <p>${allMusic[i].artist}</p> </div> <span id="${allMusic[i].src}" class="audio-duration">3:40</span> <audio class="${allMusic[i].src}" src="https://cdn.jsdelivr.net/gh/ngylduy/storage/music/${allMusic[i].src}.mp3"></audio> </li>`; ulTag.insertAdjacentHTML("beforeend", liTag); //inserting the li inside ul tag let liAudioDuartionTag = ulTag.querySelector(`#${allMusic[i].src}`); let liAudioTag = ulTag.querySelector(`.${allMusic[i].src}`); liAudioTag.addEventListener("loadeddata", ()=>{ let duration = liAudioTag.duration; let totalMin = Math.floor(duration / 60); let totalSec = Math.floor(duration % 60); if(totalSec < 10){ //if sec is less than 10 then add 0 before it totalSec = `0${totalSec}`; }; liAudioDuartionTag.innerText = `${totalMin}:${totalSec}`; //passing total duation of song liAudioDuartionTag.setAttribute("t-duration", `${totalMin}:${totalSec}`); //adding t-duration attribute with total duration value }); } //play particular song from the list onclick of li tag function playingSong(){ const allLiTag = ulTag.querySelectorAll("li"); for (let j = 0; j < allLiTag.length; j++) { let audioTag = allLiTag[j].querySelector(".audio-duration"); if(allLiTag[j].classList.contains("playing")){ allLiTag[j].classList.remove("playing"); let adDuration = audioTag.getAttribute("t-duration"); audioTag.innerText = adDuration; } //if the li tag index is equal to the musicIndex then add playing class in it if(allLiTag[j].getAttribute("li-index") == musicIndex){ allLiTag[j].classList.add("playing"); audioTag.innerText = "Playing"; } allLiTag[j].setAttribute("onclick", "clicked(this)"); } } //particular li clicked function function clicked(element){ let getLiIndex = element.getAttribute("li-index"); musicIndex = getLiIndex; //updating current song index with clicked li index loadMusic(musicIndex); playMusic(); playingSong(); } function setVolume() { curr_track.volume = volumeslider.value / 100; } maxvolum.addEventListener("click", ()=>{ curr_track.volume = 1; volumeslider.value = 100 }) minvolum.addEventListener("click", ()=>{ curr_track.volume = 0.01; volumeslider.value = 0 })